Patch 路 v0.8 #4

Bodycam patch v0.8 #4: the SCAR gets its real size back and keybinds are reworked

The SCAR was 24% smaller than intended. Patch #4 fixes it, reworks keybinding, improves team balance and polishes attachments and maps.

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The fourth v0.8 patch arrived on September 11, 2026. It's less dramatic than #3, but it has one fun fact and one important warning about your controls.

The SCAR was 24% too small

The SCAR model was reworked to fix its scale and proportions. The old model was about 24% smaller than intended, which is why it looked toy-like on screen.

Keybinds: you may need to rebind some keys

  • Keybind conflict handling was reworked.
  • Perk and character actions now have their own separate keybinds.
  • Outdated saved keybind data was cleared.

Important: some modified keys may need to be rebound. If something stops responding after the update, check your control settings.

Matches

  • Better team balancing at match start.
  • After host migration, the previous host's party settings are kept until the next map travel.
  • Another fix for the Wingman client-side defuse issue.
  • Fixed an issue that could allow unintended object spawning (reminiscent of the abuse closed in patch #3).

Loadout and attachments

  • Barrel pivot and socket adjustments, especially on the M4.
  • Fixed the F88 optic aimpoint and the EOTech socket.
  • Better grip sizing and a corrected hand pose on the JAWS barrel.
  • Fixed the Pyramid upper barrel rotation.
  • RC car texture improvements and a fix to the Deagle White Liquid presentation.

Maps and stability

  • Removed duplicate foliage on Trenches and duplicate actors on CQB.
  • Decal and material fixes on Asylum, Hospital, Trenches (underground tunnels), Public Pool and other maps.
  • Fixed a memory issue in inventory and equipment handling, with stability improvements to match flow and rehosting.

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