Patch 路 v0.8 #4
Bodycam patch v0.8 #4: the SCAR gets its real size back and keybinds are reworked
The SCAR was 24% smaller than intended. Patch #4 fixes it, reworks keybinding, improves team balance and polishes attachments and maps.
The fourth v0.8 patch arrived on September 11, 2026. It's less dramatic than #3, but it has one fun fact and one important warning about your controls.
The SCAR was 24% too small
The SCAR model was reworked to fix its scale and proportions. The old model was about 24% smaller than intended, which is why it looked toy-like on screen.
Keybinds: you may need to rebind some keys
- Keybind conflict handling was reworked.
- Perk and character actions now have their own separate keybinds.
- Outdated saved keybind data was cleared.
Important: some modified keys may need to be rebound. If something stops responding after the update, check your control settings.
Matches
- Better team balancing at match start.
- After host migration, the previous host's party settings are kept until the next map travel.
- Another fix for the Wingman client-side defuse issue.
- Fixed an issue that could allow unintended object spawning (reminiscent of the abuse closed in patch #3).
Loadout and attachments
- Barrel pivot and socket adjustments, especially on the M4.
- Fixed the F88 optic aimpoint and the EOTech socket.
- Better grip sizing and a corrected hand pose on the JAWS barrel.
- Fixed the Pyramid upper barrel rotation.
- RC car texture improvements and a fix to the Deagle White Liquid presentation.
Maps and stability
- Removed duplicate foliage on Trenches and duplicate actors on CQB.
- Decal and material fixes on Asylum, Hospital, Trenches (underground tunnels), Public Pool and other maps.
- Fixed a memory issue in inventory and equipment handling, with stability improvements to match flow and rehosting.